
Divine Dread Prototype
A small drop into a larger world of metaphysical horrors. Submission for Senior Game Design Capstone Prototype Assignment.
Note: UI Navigation is still a bit buggy.
While in the overworld you can press enter to pause the game.
While in combat, you'll need to use a mix of mouse, WASD, arrow keys, and enter to fully navigate the commands. (Press enter twice to use the Mend spell).
Credits:
Joshua Nere: Producer/Programming/Writer
Michael Nelson: UI Design/Programming
Kay Aponte: Character Sprite/Monster Sprite/Icon Artist
Lexi Blauvelt-dipatri: Tilemap/Level Design
Theo Smith: Sound and Music
Thank you all for your hard work!
| Status | Released |
| Platforms | HTML5 |
| Author | Rove |
| Genre | Role Playing |
| Made with | Godot |
| Tags | Godot, Horror, Prototype |
| Content | No generative AI was used |

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